Time and Travel

Getting Around
Travel within Vaelthea comes with a great number of options, though due to our technological setting, characters are will find the following most often utilized:


 * Travel on foot
 * Travel by land-creature
 * Travel by watercraft

Within these categories, there are many sub-groups that provide various advantages and disadvantages over the 'standard'. Below, you'll find a list that is not entirely comprehensive, but safe to use as a reference when helping your character navigate Vaelthea

Travel on Foot
Travel on foot is the most common way to get around between points of interest and major cities in Vaelthea. Particularly on Major continents and larger land masses, it is relatively simple to move between important way points in a matter of a few days. The flatter and more temperate the area, the quicker your travel will be. The more treacherous and extreme the temperature and climate, the more difficulty you may face. Mountains, water, snow, dense forest and sand will all slow you down. Packed earth, paths and clearings will leave you unencumbered.

Consider the map, and one of the most populated areas, Mvaserine. It's capital city, Amvabel, is about 50 miles from its closest neighboring city, Vyslin, which is partially wooded. Traveling 8 - 10 hours a day, with sufficient breaks, little to no gear and good weather, a healthy 'normal' being could make the trek in about two days. Using approximately this same distance as reference, you can pretty easily determine the distance needed to get from most points on the map to the other. Lochrock to Greymire in Vianden is a slightly shorter distance, but may give the traveler trouble due to a few mountainous passes that may result in a similar amount of travel time as Amvabel to Vyselin. The minor continent of Stonebarrow can be crossed end to end in about two days time on the surface.

Effects of Strength and Training/Athleticism:

Effects of Weight/Mass/Proportions:

Shorter/Squat Beings:

'Human' Built Beings:

Taller/Long Beings:

Magickal Beings:

Other Means
Aside from these, there are a select group of species and subsets that are either capable of travel by air vessel or, outright, of flying. Because they are the least physically restrictive and speedy ways of travel, it should be assumed that any capability to create, power or move around above the ground for any fair distance would require extreme amounts of resources (financial, physical), power/energy or magickal capability. Please use these methods sparingly!